Sony happens to make televisions as well as video games.
#UNCHARTED 2 UPGRADE#
I don’t watch a lot of television and so had never felt compelled to upgrade from my hulking old tube behemoth. Cinematography is not a term you hear applied often to video games, but the entire presentation of Uncharted 2 makes such careful, astute use of camera angles to frame the action and lead the eye that it was demanding that I release it from the back room. Not only were the detailed yet comfortable colors and textures drawing me in, but the entire presentation also felt like a film I almost needed to let wash over me to experience fully. For the first time, I knew I needed a big screen. I felt this strange craving to be overwhelmed. I almost wanted to climb inside the picture. All told, I have spent several thousand very happy hours in their mutual embrace in recent years.īut as I played the first chapters of Uncharted 2 as Nathan climbed up the sides of train cars dangling from a mist-shrouded precipice and crept through a moonlit Turkish courtyard draped with wisteria vines I found myself craning my neck forward most unusually.
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It is an excellent chair and an excellent high-definition monitor.
#UNCHARTED 2 PC#
I normally sit in an Aeron chair at a desk there to play both PC and console games on a 24-inch Dell monitor. In an attempt to create some sort of separation between work and personal life, I moved all my computers and game systems into a spare bedroom, which has come to resemble Mission Control. Last year I actually banished video games from my living room. In a similar vein, perhaps the highest praise I can offer Uncharted 2 is to point out that it is the game that finally got action games back in my living room and finally persuaded me to get a big, high-definition television. (I got a stand-alone Tivo in 2001 strictly because I wanted to record “Pardon the Interruption,” then a new talk show on ESPN.) For instance, most people with a digital video recorder first got it to record a specific program. This is a benchmark title for the current generation of games, and with Uncharted 2, Naughty Dog can take a seat at the table with the elite echelon of current game developers.Ĭertain rare entertainment products actually drive changes in day-to-day behavior and the adoption of new technologies. Yet over all, Uncharted 2 represents established concepts in adventure gaming polished to a supreme gloss.Īs the swashbuckling modern-day fortune hunter Nathan Drake treks from Istanbul to Borneo to the highest peaks of the Himalayas in search of the lost treasures of the mystical Shambhala, Uncharted 2 gives up nothing to the biggest action films you can think of. The game is not especially innovative in its core design it could use some more variation in its play systems and its finicky controls can frustrate at times. Uncharted 2 is perhaps the best-looking game on any system, and no game yet has provided a more genuinely cinematic entertainment experience. Uncharted 2: Among Thieves, developed by Naughty Dog and published recently by Sony for its PlayStation 3 console, is a major step forward for gaming.
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Even in the action-adventure department smack in the middle of gaming’s wheelhouse films have always outclassed games in delivering artery-pumping set pieces, endearing if flawed heroes and the sort of sumptuous, lush visuals that make you want to settle into the couch forever. For all the creative and technical wizardry associated with gaming, movies have had the interactive world just plain beat when it comes to sophistication of scope, characterization and visual storytelling.Īnd we’re not talking about “Citizen Kane” or “The Godfather” here. For decades, video game makers have suffered in the inevitable comparison with their Hollywood counterparts.